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UI Test Heuristic: Don't Repeat Your Paths

There is a principle in software development "DRY" for "Don't Repeat Yourself", meaning that duplicate bits of code should be abstracted into methods so you only do one thing one way in one place. I have a similar guideline for automated UI tests, DRYP, for "Don't Repeat Your Paths".I discuss DRYP in the context of UI test automation, but it applies to UI exploratory testing as well.  Following this guideline in the course of exploratory testing helps avoid a particular instance of the "mine field problem". Antipattern: Repeating Paths to...

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Published By: Chris McMahon - Friday, 24 November